blUNOlan an UNO card game implementation over LAN and bluetooth - Gebone, Diana Grace A.; Mariano, Jim Francis C.; Ramirez, Patricia Clara P. (2005)
The study was made to show an application transparent to the user, regardless of network platforms and connection failures. In relevance to this, a game was developed running through the Local Area Network (LAN) and later was integrated with Bluetooth to demonstrate the adaptability of the application on different platforms. Redundancy aims to create a more efficient and more reliable connectivity amidst a failing server, compared to a system that doesn't support this. This is done through the deployment of each component's state throughout the system. A mechanism deciding which component takes control after a server failure and how the clients connect to the server was also devised. This can be integrated both on LAN and Bluetooth, however, in this project, redundancy is only implemented on LAN.
Thesis (B.S. Computer Science)--University of the Philippines Diliman.
Keywords: Computer games; Computer games -- Programming; Bluetooth technology; blUNOlan