Martinez, A. M. (2006). Real-time subsurface scattering with self shadowing using Cg shaders.
芝加哥风格引文Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
MLA引文Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
警告:这些引文格式不一定是100%准确.