Martinez, A. M. (2006). Real-time subsurface scattering with self shadowing using Cg shaders.
Chicago Style (17th ed.) CitationMartinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
MLA citiranjeMartinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
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