Martinez, A. M. (2006). Real-time subsurface scattering with self shadowing using Cg shaders.
Chicagoスタイル(17版)引用形式Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
MLA(9版)引用形式Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
警告: この引用は必ずしも正確ではありません.