Martinez, A. M. (2006). Real-time subsurface scattering with self shadowing using Cg shaders.
Lua i Stíl Chicago (17ú heag.)Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
Lua MLA (9ú heag.)Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
Rabhadh: Seans nach mbeach na luanna seo go hiomlán cruinn i ngach uile chás.