Martinez, A. M. (2006). Real-time subsurface scattering with self shadowing using Cg shaders.
Chicago Style aipamenaMartinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
MLA aipamenaMartinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
Kontuz: berrikusi erreferentzia hauek erabili aurretik.