Martinez, A. M. (2006). Real-time subsurface scattering with self shadowing using Cg shaders.
Chicago Style (17th ed.) CitationMartinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
MLA (9th ed.) CitationMartinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
Warning: These citations may not always be 100% accurate.