Martinez, A. M. (2006). Real-time subsurface scattering with self shadowing using Cg shaders.
Cita Chicago (17th ed.)Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
Cita MLA (9th ed.)Martinez, Altair M. Real-time Subsurface Scattering with Self Shadowing Using Cg Shaders. 2006.
Atenció: Aquestes cites poden no estar 100% correctes.