<?xml version="1.0" encoding="UTF-8"?>
<collection xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd" xmlns="http://www.loc.gov/MARC21/slim">
 <record>
  <leader>00000nam a22000008i 4500</leader>
  <controlfield tag="001">UP-8027295163992789295</controlfield>
  <controlfield tag="003">Buklod</controlfield>
  <controlfield tag="005">20240831111617.0</controlfield>
  <controlfield tag="006">m     o  d        </controlfield>
  <controlfield tag="007">ta</controlfield>
  <controlfield tag="008">240812s2022    enka    r   b 001 0 eng d</controlfield>
  <datafield tag="020" ind1=" " ind2=" ">
   <subfield code="a">9780367740283</subfield>
   <subfield code="a">(paperback)</subfield>
  </datafield>
  <datafield tag="035" ind1=" " ind2=" ">
   <subfield code="a">22545431</subfield>
  </datafield>
  <datafield tag="037" ind1=" " ind2=" ">
   <subfield code="a">CHK-6367</subfield>
   <subfield code="b">NSGB Books Trading</subfield>
   <subfield code="c">Php4595.00</subfield>
  </datafield>
  <datafield tag="040" ind1=" " ind2=" ">
   <subfield code="a">DLC</subfield>
   <subfield code="d">DCHK</subfield>
   <subfield code="e">rda</subfield>
  </datafield>
  <datafield tag="041" ind1=" " ind2=" ">
   <subfield code="a">eng</subfield>
  </datafield>
  <datafield tag="050" ind1=" " ind2="0">
   <subfield code="a">GV 363</subfield>
   <subfield code="b">K64 2022</subfield>
  </datafield>
  <datafield tag="100" ind1="1" ind2=" ">
   <subfield code="a">Koekoek, Jeroen</subfield>
   <subfield code="e">author</subfield>
  </datafield>
  <datafield tag="245" ind1="1" ind2="0">
   <subfield code="a">Game-based pedagogy in physical education and sports</subfield>
   <subfield code="b">designing rich learning environments</subfield>
   <subfield code="c">Jeroen Koekoek, Ivo Dokman and Wytse Walinga.</subfield>
  </datafield>
  <datafield tag="264" ind1=" " ind2="1">
   <subfield code="a">Abingdon, Oxon</subfield>
   <subfield code="a">New York, NY</subfield>
   <subfield code="b">Routledge</subfield>
   <subfield code="c">2022</subfield>
  </datafield>
  <datafield tag="300" ind1=" " ind2=" ">
   <subfield code="a">xii, 328 pages</subfield>
   <subfield code="b">illustration</subfield>
   <subfield code="c">24 cm</subfield>
  </datafield>
  <datafield tag="336" ind1=" " ind2=" ">
   <subfield code="a">text</subfield>
   <subfield code="2">rdacontent</subfield>
  </datafield>
  <datafield tag="337" ind1=" " ind2=" ">
   <subfield code="a">unmediated</subfield>
   <subfield code="2">rdamedia</subfield>
  </datafield>
  <datafield tag="338" ind1=" " ind2=" ">
   <subfield code="a">volume</subfield>
   <subfield code="2">rdacarrier</subfield>
  </datafield>
  <datafield tag="504" ind1=" " ind2=" ">
   <subfield code="a">Includes bibliographical references and index</subfield>
  </datafield>
  <datafield tag="505" ind1="0" ind2="0">
   <subfield code="a">1. Meaningful learning experiences in teaching small-sided games -- 2. Designing rich learning environments -- 3. Game balance analysis -- 4. Merging digital technology with game pedagogy -- 5. Reading guide for chapters 6-13 -- 6. Soccer -- 7. Handball -- 8. Basketball -- 9. Rugby -- 10. Volleyball -- 11. Badminton -- 12. Softball -- 13. Cricket</subfield>
  </datafield>
  <datafield tag="520" ind1=" " ind2=" ">
   <subfield code="a">&quot;Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment. The book presents a pedagogical model that structures game design to fit the needs of every specific group of students, enabling physical educators and coaches to design their own games and teach within a game-based approach. The book focuses on eight sports - soccer, basketball, handball, rugby, volleyball, badminton, softball and cricket - and for each sport it introduces a series of learning conditions that gradually increase in technical and tactical complexity. These conditions are supported with commonly seen game play scenarios, providing meaningful opportunities for developing awareness of technical and tactical solutions. Game-Based Pedagogy in Physical Education and Sports is a vital read for students of physical education teacher education (PETE), sport coaching and sports pedagogy. It is also a valuable resource for physical educators and coaches&quot;</subfield>
   <subfield code="c">Provided by publisher</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
   <subfield code="a">Physical education and training.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
   <subfield code="a">Group games</subfield>
   <subfield code="x">Study and teaching.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
   <subfield code="a">Sports</subfield>
   <subfield code="x">Study and teaching.</subfield>
  </datafield>
  <datafield tag="700" ind1="1" ind2=" ">
   <subfield code="a">Dokman, Ivo</subfield>
   <subfield code="e">author.</subfield>
  </datafield>
  <datafield tag="700" ind1="1" ind2=" ">
   <subfield code="a">Walinga, Wytse</subfield>
   <subfield code="d">1979-</subfield>
   <subfield code="e">author.</subfield>
  </datafield>
  <datafield tag="905" ind1=" " ind2=" ">
   <subfield code="a">FO</subfield>
  </datafield>
  <datafield tag="852" ind1="0" ind2=" ">
   <subfield code="a">UPD</subfield>
   <subfield code="b">DCHK</subfield>
   <subfield code="h">GV 363</subfield>
   <subfield code="i">K64 2022</subfield>
  </datafield>
  <datafield tag="942" ind1=" " ind2=" ">
   <subfield code="a">Book</subfield>
  </datafield>
 </record>
</collection>
