<?xml version="1.0" encoding="UTF-8"?>
<collection xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd" xmlns="http://www.loc.gov/MARC21/slim">
 <record>
  <leader>00000caa a22000003i 4500</leader>
  <controlfield tag="001">UP-1685594773862003034</controlfield>
  <controlfield tag="003">Buklod</controlfield>
  <controlfield tag="005">20150429081331.0</controlfield>
  <controlfield tag="006">g||| |     ||   ||</controlfield>
  <controlfield tag="007">ta</controlfield>
  <controlfield tag="008">160212s2000    xx      r    |||| u|eng d</controlfield>
  <datafield tag="035" ind1=" " ind2=" ">
   <subfield code="a">(iLib)UPBAG-00016974036</subfield>
  </datafield>
  <datafield tag="040" ind1=" " ind2=" ">
   <subfield code="d">BAG</subfield>
   <subfield code="e">rda</subfield>
  </datafield>
  <datafield tag="041" ind1="0" ind2=" ">
   <subfield code="a">eng</subfield>
  </datafield>
  <datafield tag="090" ind1=" " ind2="0">
   <subfield code="a">Circulation- Monograph</subfield>
  </datafield>
  <datafield tag="100" ind1="1" ind2=" ">
   <subfield code="a">Anderson, Craig A.</subfield>
   <subfield code="e">author.</subfield>
  </datafield>
  <datafield tag="245" ind1="1" ind2="0">
   <subfield code="a">Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life</subfield>
   <subfield code="c">Craig A. Anderson, Karen E. Dill.</subfield>
  </datafield>
  <datafield tag="300" ind1=" " ind2=" ">
   <subfield code="a">pages 772-790</subfield>
   <subfield code="b">illustrations</subfield>
   <subfield code="c">28 cm</subfield>
  </datafield>
  <datafield tag="500" ind1=" " ind2=" ">
   <subfield code="a">Photocopy.</subfield>
  </datafield>
  <datafield tag="504" ind1=" " ind2=" ">
   <subfield code="a">Includes bibliographic references (pages 789-790).</subfield>
  </datafield>
  <datafield tag="520" ind1=" " ind2=" ">
   <subfield code="a">Two studies examined violent video game effects on aggression-related variables. Study 1 found that real-life violent video game play was positively related to aggressive behavior and delinquency. The relation was stronger for individuals who are characteristically aggressive and for men. Academic achievement was negatively related to overall amount of time spent playing video games. In Study 2, laboratory exposure to a graphically violent video game increased aggressive thoughts and behavior. In both studies, men had a more hostile view of the world than did women. The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term (e.g., delinquency).</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
   <subfield code="a">Video games.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
   <subfield code="a">Aggressiveness.</subfield>
  </datafield>
  <datafield tag="650" ind1=" " ind2="0">
   <subfield code="a">Aggression and violence.</subfield>
  </datafield>
  <datafield tag="700" ind1="1" ind2=" ">
   <subfield code="a">Dill, Karen E.</subfield>
   <subfield code="e">author.</subfield>
  </datafield>
  <datafield tag="773" ind1="0" ind2="8">
   <subfield code="a">Journal of Personality and Social Psychology</subfield>
   <subfield code="o">Vol.78, No.790</subfield>
   <subfield code="d">(2000) : pages 772-790.</subfield>
  </datafield>
  <datafield tag="905" ind1=" " ind2=" ">
   <subfield code="a">FO</subfield>
  </datafield>
  <datafield tag="852" ind1="0" ind2=" ">
   <subfield code="a">UPBAG</subfield>
   <subfield code="b">UPBAG-MAIN</subfield>
   <subfield code="h">Circulation-Monograph</subfield>
  </datafield>
  <datafield tag="942" ind1=" " ind2=" ">
   <subfield code="a">Analytics</subfield>
  </datafield>
 </record>
</collection>
