Lim, J. J., & Crisologo, Y. N. (2003). Gim' me five: A semiotic and descriptive analysis of customizable card game (CCG), legend of the five rings (L5R) and CCG's effect in the construction of mean world mentality among male adolescents ages 16-17.
শিকাগো স্টাইল (17 তম সংস্করণ) উদ্ধৃতিLim, Jem J., এবং Yaffa Nieves Crisologo. Gim' Me Five: A Semiotic and Descriptive Analysis of Customizable Card Game (CCG), Legend of the Five Rings (L5R) and CCG's Effect in the Construction of Mean World Mentality Among Male Adolescents Ages 16-17. 2003.
M.L.A (9 ম সংস্করণ) উদ্ধৃতিLim, Jem J., এবং Yaffa Nieves Crisologo. Gim' Me Five: A Semiotic and Descriptive Analysis of Customizable Card Game (CCG), Legend of the Five Rings (L5R) and CCG's Effect in the Construction of Mean World Mentality Among Male Adolescents Ages 16-17. 2003.